Control the camera with keyframes
Move the camera through a scene by saving views at different moments: zoom in, tilt the map, and rotate it with exact control.
1. What a camera keyframe is
A camera keyframe saves one view of the map: where it is centred, how far it is zoomed, and how it is tilted and rotated. During the scene the camera glides from one saved view to the next, so a few keyframes create a smooth guided move.
2. Add views to a scene
Move the map to a view you like and add it at a time in the scene. Use Fill a place to add views while you style a country, or press Keyframe on the timeline. Each view appears as a diamond on the scene.
3. Set zoom, tilt and rotation
Drag the values left or right, move the sliders, or type exact numbers. Zoom changes how close you are, tilt shows the map at an angle, and rotation turns it. Small changes look smoother than big jumps.
4. Time the views
Place keyframes later in the scene to give the viewer time to read before the camera moves. Drag a diamond along the timeline, or use the time slider, to change when a view is reached. Keep at least a second between views.
5. Preview before you export
Play the scene to check the motion and the labels. Select a keyframe to jump to its view, adjust it, and play again. When the camera feels natural, export at 30 frames per second for a good balance of quality and render time.